How To change the default bot model in UDK to any skeletal meshIts a very popular question with UDK users, that how to change the model/mesh of the default bots that appear in UDK, to any Skeletal Mesh.I have seen many tutorials on this, but they are either hard for beginners to follow, or they end up in failure. So I have myself figured out a way to do this, which is very easy, and anyone can do
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